Gardenscapes levels 20,346–20,395 were more demanding than the previous two weeks, with 10 Hard, 5 Super Hard, 4 One Shot Levels, frequent Shooting Range appearances, crowded boards, and heavy use of power-ups.
This week, the 50 new levels, from 20,346 to 20,395, were noticeably more difficult than the previous two weeks, which had been much calmer. It was not a killer week, but the levels required more careful play, and we used considerably more tools.
10 Hard, 5 Super Hard, and 4 One Shot Levels
In total, we had 10 Hard Levels, 5 Super Hard Levels, and 4 One Shot Levels. There was one fewer One Shot Level than the previous week, but overall, these 50 new levels were more demanding.
More than 10 levels were completed on the very last move, which shows just how close many of these boards were. Across the entire set, we needed 5 extra moves once, at a cost of 900 coins. Without the tools we had available, however, the experience would have been very different.
The tools we had available, together with boosters and event rewards, gave us a significant advantage. For that reason, our overall assessment of the difficulty is based on our own playing conditions and may be different for players who do not have access to the same boosters, tools, and rewards.
Shooting Range Appeared in 14 of the 50 Levels
One of the most noticeable features this week was the frequent appearance of the Shooting Range with the pumpkins. This demanding element appeared in 14 of the 50 new levels and had a clear impact on the overall difficulty of the week.
Several Newer Elements Appearing Together
Several of the newer Gardenscapes elements also appeared throughout the new levels, including Crystal, Conveyor, Magic Hat, Self with Keys, and Bonus Box. In several levels, they were combined with Colored Light Bulbs, Bags of Food, and Lighthouse, creating boards with several different objectives at the same time.
This was probably the most important characteristic of the week. In many levels, the challenge did not come from one difficult element alone. Instead, several different elements were packed into the same board.
Creating Plenty of Power-Ups Is the Key
These crowded boards also have one advantage. In many of these levels, there are plenty of opportunities to create power-ups and cascades. With so many objectives and a limited number of moves, these chain reactions are often necessary to clear enough of the board and finish the level.
That is why, when a board looks extremely difficult at first, it can be worth waiting to see how it opens up and what opportunities develop. Power-ups can clear large sections of the board and save both moves and tools.
Magic Hat, Blackberry Treasure, and This Week's Events
Once again, we played this week with a fully charged Magic Hat and Blackberry Treasure. At the same time, Secret Passage, Electric Showdown, and Gnome Treasure were running, and their rewards helped offset some of the increased tool usage.
Watch All Levels 20,346–20,395
For easier viewing, you can watch the complete playlist on our YouTube channel, with all of the new levels collected in order.
If you want to compare this week's levels with last week's set of levels, you can see how much the overall difficulty changed.
Conclusion
Overall, this was the most demanding of the past three weeks, although it still did not reach the point of being a killer week. The frequent appearance of Shooting Range, combinations of several different elements, and the number of levels decided on the final move all required more careful play.
The main takeaway is that a crowded board does not necessarily mean we should start spending tools immediately. In many of these levels, creating plenty of power-ups and triggering cascades is exactly what can make the difference.
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Have you noticed something that isn’t mentioned here? Level differences, changes, or team-related issues? Leave a comment.