Team Bowling, also known as Bowling Match, is one of the oldest and most straightforward team events in Gardenscapes. You complete levels, collect pins for your team, and receive coins and personal bonuses when the event ends. In practice, however, especially for teams that want to compete for the top positions, the event has changed significantly compared with previous years.
In this guide, we will explain:
- how Team Bowling works,
- how a team should be structured to compete successfully,
- what the current rewards are,
- and why the event now feels more exhausting than profitable for many teams.
What Is Team Bowling?
Team Bowling is a limited-time team competition in which several teams compete against one another on a leaderboard. Each player earns pins by completing levels, and those pins are added to the team’s total score. This format has remained familiar even though Team Bowling has changed considerably over the years.
When the event ends:
- the team receives a group reward, mainly coins, depending on its final leaderboard position,
- and the team’s top three contributors, meaning the players who collected the most pins, receive additional personal booster rewards.
Basic requirements:
- The event becomes available from level 36 onward.
- You must complete at least one level to be considered a participant.
- If you leave or change teams while the event is active, you lose the right to receive the final rewards.
- The official Help Center currently states that a team must have at least 10 members to participate.
When Does Team Bowling Take Place?
This is one of the biggest changes the event has undergone in recent years.
- In the past: Team Bowling appeared twice a month.
- Now: it takes place every week, running from Friday through Sunday.
For teams that want to maintain high leaderboard positions, Team Bowling has effectively become a permanent three-day weekly push, with almost no real break between competitions.
This is not a major problem for casual teams. For competitive teams, however, the constant repetition can lead to problems that help explain why so many Gardenscapes teams feel empty today:
- player fatigue,
- lower motivation to participate,
- and the loss of important team members after only a few months.
How Does a Team Win Team Bowling?
In practice, not every team member contributes equally. In most competitive teams:
- the top 20 players carry most of the workload,
- while the remaining players provide additional support.
For a team to compete for the highest leaderboard positions, it also helps to understand when experienced teams decide to push during events:
- its main players may need to complete hundreds of levels during the three-day event,
- including many Hard, Super Hard, and Challenge levels,
- while frequently using boosters, extra moves, and retries.
Each completed level awards pins according to its difficulty:
- Normal levels: 1 pin
- Hard levels: 3 pins
- Super Hard levels: 5 pins
- Challenge levels: 5 pins
Team Bowling does not contain separate event levels. You continue playing the regular levels on your account, and the number of pins awarded depends on the difficulty of each level.
Current Team Bowling Rewards
The team rewards currently displayed are listed below. Teams that win consistently may also notice more challenging opponents in future Team Bowling competitions, something many competitive players have observed.
Although Playrix has never explained exactly how opponents are selected, many experienced teams believe that repeated success may gradually influence the matchmaking system used in team events.
- 1st place: 3,000 coins
- 2nd place: 1,500 coins
- 3rd place: 1,000 coins
- 4th place: 750 coins
- 5th place: 500 coins
Personal rewards for the top contributors:
The three players who collect the most pins for their team receive boosters:
- 1st contributor: 2 Dynamite boosters
- 2nd contributor: 2 Bomb boosters
- 3rd contributor: 2 Rainbow Blast boosters
Why Team Bowling Is Exhausting for Teams Today
The main problem is not simply that the rewards have been reduced. The rewards have decreased while:
- the event has become weekly,
- the amount of gameplay required to compete for the top positions remains extremely high,
- and the coin cost for the team’s most active players can still be substantial.
A player may spend coins on extra moves, retries, or additional resources to complete more levels and collect more pins. For the most competitive players, the amount spent during the three-day event can easily exceed the coins they eventually receive from the team reward.
This creates a clear imbalance. The team may win the competition, but some of the players responsible for that victory may finish the event with fewer coins and boosters than they had before it began.
The pressure is even greater for team leaders. A leader must encourage participation, monitor the leaderboard, identify inactive members, and rely on the same group of strong players every week. Over time, Team Bowling can stop feeling like an optional event and start feeling like a recurring obligation, which is one reason some competitive teams choose to skip certain events.
Is Team Bowling Worth Playing?
Team Bowling is worth playing if:
- you mainly play for entertainment and the feeling of working together as a team,
- you do not care about finishing in first place,
- or you are trying to earn personal boosters as one of the team’s top contributors.
Team Bowling may not be worth the effort if:
- your main goal is to earn coins,
- you compete at full intensity every week,
- and you are trying to keep your team permanently near the top of the leaderboard.
For casual players, Team Bowling can still be an enjoyable event that gives the team a shared objective for the weekend. There is no need to spend heavily or chase first place every time. Even a moderate contribution helps the team and allows the player to participate in the final reward.
For highly competitive teams, however, the calculation is very different. Team Bowling has gradually changed from an occasional and enjoyable team competition into a weekly obligation for teams that want to stand out.
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Have you noticed something that isn’t mentioned here? Level differences, changes, or team-related issues? Leave a comment.