Golden League Is Over: Grand Trophy Changes Rewards in Gardenscapes

Gardenscapes Strategy Team
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Grand Trophy event screen in Gardenscapes showing the new endgame competition, countdown timer, Enter button, and announcement that new levels are coming soon.

Golden League becomes Grand Trophy in Gardenscapes, with lower coin rewards for first and second place and a redesigned event presentation.

The familiar competition that players entered after reaching the highest available level in Gardenscapes now has a new name. The Golden League, which many players also referred to as the Golden Cup, has been renamed the Grand Trophy.

However, this is not simply a name change or a redesigned event screen. The Grand Trophy also introduces lower rewards for the top two positions.

The result is an event that looks more impressive visually but rewards its winner and second-place finisher less generously than before.

What Is the Grand Trophy in Gardenscapes?

The Grand Trophy becomes available to players who have completed every regular level currently available in the game.

Instead of temporarily preventing them from playing until the next levels are released, Gardenscapes allows these players to continue through replayable rounds and collect trophies. This works much like the previous endgame competition, although several important details have changed.

Each completed round adds trophies to the player’s total score. Participants are placed in a 20-player leaderboard, and when new regular levels are released, the competition ends and the rewards are distributed.

The basic format therefore remains similar to the Golden League. What has changed noticeably is the event’s presentation and its rewards.

From Golden League and Golden Cup to Grand Trophy

For years, players who completed all available levels entered the Golden League. The competition also became widely known among players as the Golden Cup because a trophy was its main symbol and trophies were used to measure progress.

In the new version, the name displayed inside the game is Grand Trophy. The redesigned screen has a bolder and more luxurious appearance, featuring a large golden cup, green-and-gold backgrounds, coins, boosters, and a more elaborate leaderboard presentation.

The message on the event’s opening screen remains essentially the same: new levels are coming soon, and until then, players can compete in the Grand Trophy to earn rewards.

Although the new name is already appearing inside the game, the official Playrix support page still uses the name Golden League. This suggests that the in-game change was introduced before the official documentation was fully updated.

The New Grand Trophy Rewards

The most important practical change involves the number of coins awarded to the top three players.

Position Previous Reward New Reward Difference
1st place 6,000 coins 5,000 coins 1,000 fewer coins
2nd place 4,000 coins 3,000 coins 1,000 fewer coins
3rd place 2,000 coins 2,000 coins No change
4th–10th place Boosters 3 Dynamite No coin reward

The first-place player now receives 5,000 coins instead of 6,000. That is a reduction of 1,000 coins, or approximately 16.7% compared with the previous top reward.

The second-place reward has been reduced from 4,000 to 3,000 coins. The numerical reduction is also 1,000 coins, but proportionally it is larger, representing a 25% decrease.

Third place continues to award 2,000 coins, so there does not appear to be any change in that position.

From fourth through tenth place, each player receives three Dynamite boosters. The remaining participants do not appear to receive a leaderboard reward.

Grand Trophy leaderboard in Gardenscapes showing reduced coin rewards for the top three players and Dynamite rewards for fourth place and below.

Why Does the Reduction in Coins Matter?

A difference of 1,000 coins may not seem significant when viewed in isolation. For a player who regularly competes in the event and frequently finishes near the top, however, the total loss can add up quickly.

A player who won first place four times could previously earn 24,000 coins from those victories alone. Under the new reward structure, the same four wins produce only 20,000 coins.

At the same time, players competing for the top position usually do not get there without spending resources. They may use starting boosters, purchase extra moves, or continue a level to avoid losing an active win streak.

As the final reward becomes smaller, the potential net gain also shrinks. A player may win 5,000 coins but could already have spent a substantial portion of that value during the competition. This is one reason why earning the same rewards now often requires more effort than many long-time players remember.

The Grand Trophy Looks More Impressive, but It Is Not More Generous

Playrix has clearly invested in the presentation of the redesigned event. The Grand Trophy screen is larger, brighter, and more theatrical than the previous Golden League design.

A large golden cup dominates the center of the screen, the top rewards are displayed prominently beside player names, and the overall design creates the feeling of a major championship event.

Behind that more luxurious appearance, however, the actual rewards for first and second place have been reduced. Put simply, the event looks bigger, but it pays the top two players less.

This creates a noticeable contrast between presentation and actual value. The Grand Trophy is promoted as the ultimate competition for players who have reached the end of the game, yet the winner now receives fewer coins than a Golden League winner previously earned.

The Team List and the Grand Trophy Leaderboard Are Different

It is important to separate the team member list from the 20-player Grand Trophy leaderboard.

The Grand Trophy leaderboard determines the event rewards. Players compete against the other participants assigned to their group, and their final position determines whether they receive coins, Dynamite, or no ranking reward.

The team list serves a different purpose. It allows members of the same team to compare their current trophy totals. Even for players who regularly reach the end of the game, life after the final regular level is very different from normal progression.

A player could therefore be performing very well in their own Grand Trophy group while holding a lower position among teammates who are also playing large numbers of rounds.

The trophy total displayed in the team list shows activity within the team, but it does not reveal the player’s position in their separate 20-player competition.

Does the New System Favor Highly Active Players?

The Grand Trophy continues to reward players who can complete many rounds in a short period of time. The more consistently a player wins, the more trophies they can collect before the next regular levels are released.

However, the reduced rewards make the cost of competing more important than before. A highly active player who uses coins and boosters aggressively may still finish first, but the lower first-place prize means there is less room to recover those expenses.

Because trophy totals remain visible for all players in the team list, every endgame player’s activity can still be seen. Players who complete more rounds will naturally display larger totals, but no special visibility advantage is limited only to the first five team members.

This does not necessarily mean that the system is unfair, but it does make activity and resource use more influential. The event rewards both consistent level completion and the willingness to keep playing after reaching the current end of the game.

Is the Grand Trophy Really a New Event?

Despite the new name and visual design, the Grand Trophy is not an entirely new type of event.

Its core structure remains familiar:

  • Players must first complete all currently available regular levels.
  • They continue playing temporary or replayable rounds.
  • Completed rounds award trophies.
  • Players compete in groups of 20.
  • The event ends when new regular levels are released.
  • Rewards are distributed according to the final leaderboard positions.

The Grand Trophy is better understood as a redesigned and rebalanced version of the Golden League rather than a completely separate competition.

The name, screen design, and rewards have changed, but the underlying purpose remains the same: giving endgame players something to play while they wait for the next weekly level release.

What the Grand Trophy Changes for Regular Endgame Players

For players who reach the maximum level only occasionally, the changes may not have a major effect. They can still play additional rounds, collect trophies, and compete for a reward until new levels arrive.

For players who reach the end of the game every week, however, the difference is more noticeable.

The first-place reward is lower, and the second-place reward has been reduced even more sharply in percentage terms. The trophies collected by team members continue to appear in the central team list regardless of whether a player is inside or outside the Top 5.

The event therefore places more emphasis on its new presentation while reducing the coin value available to its two highest finishers. This fits a broader trend discussed in the increasing pressure on competitive players.

Final Assessment

The transition from Golden League to Grand Trophy is more than a simple rebranding. Playrix has redesigned the event to look larger, more prestigious, and more competitive, but the practical benefits have not increased along with its appearance.

First place now awards 5,000 coins instead of 6,000, while second place has fallen from 4,000 to 3,000 coins. Third place remains at 2,000 coins, and players ranked fourth through tenth receive three Dynamite boosters each.

At the team level, trophy totals remain visible beside all players in the main member list. They are not restricted to the five members with the highest totals, and there is no need to open an individual profile just to see how many trophies a player has collected.

The Grand Trophy is therefore more polished and more visually impressive than the Golden League, but it is not more rewarding. Its two highest finishers now receive fewer coins, while the basic competition and team trophy display continue to work in a familiar way.

For endgame players, the real question is no longer simply whether they can win the Grand Trophy. It is whether the reduced reward is worth the time, boosters, coins, and extra moves they may need to spend to get there.

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