Is BlackBerry Treasure Really Making Gardenscapes Easier?
For more than a year, BlackBerry Treasure remained available only to a limited number of Gardenscapes accounts. Recently, however, the event appears to have expanded to a much wider group of players. At the same time, several other changes have taken place across the game, including adjustments to pre-level boosters and the appearance of new reward systems such as Explosive Rewards.
Individually, none of these changes necessarily mean very much. Together, however, they raise an interesting question. Is Playrix simply adding more rewards to Gardenscapes, or is it gradually replacing permanent player advantages with temporary event-based support?
There are no official answers yet. What follows is not a statement of fact but an examination of the questions and possibilities that have emerged as BlackBerry Treasure becomes available to more players.
What We Know for Certain
Several things are no longer speculation.
- BlackBerry Treasure existed on selected accounts long before its wider rollout.
- The event provides coins, timed boosters, X2 rewards, lives, collection cards and other progression-related rewards.
- The early stages of the event are relatively accessible and provide meaningful value to most active players.
- Recent versions of the event appear to run for a shorter period than some earlier versions.
- Changes have also been made to the available pre-level booster setup.
Those points are observable. The bigger questions begin when we try to understand why these changes are happening at roughly the same time.
BlackBerry Treasure Clearly Helps Players
The first point worth acknowledging is that BlackBerry Treasure genuinely helps many players. This is especially true for players who log in daily but do not spend hours grinding levels every day.
Even without reaching the final milestones, players can collect coins, timed boosters and X2 rewards that reduce pressure on their existing resources. In practice, this can mean spending fewer coins on extra moves and using fewer stored boosters to clear difficult levels, especially for players already familiar with how the event works.
Many discussions about the event focus on the final rewards, but the real value may actually be found much earlier. Most players never need to reach the most demanding milestones to feel the benefits.
Why Was It Tested for So Long?
One of the most unusual aspects of BlackBerry Treasure is how long it remained restricted to certain accounts.
Most event tests in mobile games do not remain isolated for such an extended period. That naturally raises questions about what Playrix may have been measuring during this long testing phase.
The obvious explanation is not simply whether players liked the rewards. Most players enjoy receiving rewards. The more interesting possibility is that Playrix may have been studying player behaviour.
Do players stay active longer when they receive regular support? Do they return more often? Do they stop playing less frequently after difficult losing streaks? These are the kinds of questions that would justify a longer testing period.
If BlackBerry Treasure improved long-term engagement, then its wider rollout becomes easier to understand.
Does Two Days Really Mean Less Help?
One of the first concerns raised by players is the apparent reduction in event duration.
At first glance, fewer days seems like less generosity. However, the situation may not be that simple.
For many players, the most useful rewards are found in the early and middle stages of the event rather than at the very end. If those players can still reach the rewards they normally earn, then a shorter duration may not significantly reduce the practical benefits they receive.
The largest milestones require enormous numbers of points. For many accounts, those milestones were already difficult to reach regardless of the total duration.
This creates an important distinction between theoretical rewards and realistic rewards. What matters is not only how many rewards exist, but how many players actually obtain them.
The Missing Piece: Explosive Rewards
The discussion becomes far more interesting when Explosive Rewards enters the picture.
If BlackBerry Treasure were the only event involved, the reduction in duration would be much easier to analyse. However, recent event rotations have raised another possibility.
What if BlackBerry Treasure is not intended to be viewed on its own?
If a pattern develops where BlackBerry Treasure runs for part of the week and Explosive Rewards follows afterward, then players may effectively be receiving event-based support for a much larger portion of the week than BlackBerry Treasure alone would suggest.
This possibility changes the entire conversation.
Could Players Be Receiving Advantages for Four Days per Week?
One theory worth watching is whether Playrix is building a weekly support cycle rather than relying on a single event.
If BlackBerry Treasure runs for approximately two days and Explosive Rewards provides another two days of meaningful benefits, players could potentially spend four out of seven days with some form of additional assistance.
That does not necessarily make the game easy. However, it does mean that players may spend more time operating with event-generated advantages than before.
Under that scenario, the reduction from four days of BlackBerry Treasure to two days would become less important because the overall support period might remain similar.
The key uncertainty is whether this pattern continues. At the moment, there is not enough evidence to say that it will.
The Booster Changes Cannot Be Ignored
Another reason this discussion matters is the timing of the booster changes.
The removal of the second bomb and the disappearance of the ready-made Rainbow Blast and Dynamite combination changed the amount of power available before a level begins.
Those changes occurred during roughly the same period that BlackBerry Treasure became available to more players. This timing becomes even more interesting when viewed alongside the evolution of Gardenscapes reward systems over the past few years.
This raises a reasonable question.
Is Playrix increasing total player power, or is it moving player power from permanent systems into temporary events?
Those are not the same thing.
A permanent advantage exists before every level. An event-based advantage only exists while the event is active and while rewards remain available.
Are We Seeing a Redistribution of Power?
This may be the most realistic theory currently available.
Instead of simply making the game easier or harder, Playrix may be redistributing how player support is delivered.
Rather than granting large permanent advantages before every level, the game may increasingly encourage players to earn advantages through events.
Coins, timed boosters, X2 rewards, collection cards and similar benefits still enter the player's account. The difference is that they arrive through participation in events rather than through static systems.
If this interpretation is correct, then BlackBerry Treasure and Explosive Rewards are not isolated features. They become part of a broader shift in the game's economy that may also be connected to how the booster system has changed over time.
Could Difficulty Increase Elsewhere?
Another common concern is whether additional rewards will eventually be balanced by increased difficulty.
This is possible, but it does not necessarily mean that every level becomes harder.
Difficulty can be adjusted in many ways. Event requirements can increase. Milestones can become more demanding. Certain types of levels can appear more frequently. Reward structures can be altered.
At this stage, there is not enough evidence to claim that such changes are coming. However, it remains one of the questions worth monitoring as the new event structure develops.
Could Playrix Balance These Rewards in Other Ways?
Another question that naturally follows is whether the wider availability of BlackBerry Treasure and other reward-focused events could eventually be balanced elsewhere in the game. At the moment, there is no evidence that this is happening. However, it remains a possibility worth considering.
One theory is that level difficulty could gradually increase over time. Not necessarily through obvious changes, but through more demanding board layouts, additional obstacles, or a higher concentration of Hard and Super Hard levels. If players receive more support from events, Playrix could theoretically offset part of that advantage through level design.
Another possibility involves the cost of extra moves. Five additional moves have had the same price structure for a long time, but some players may wonder whether future balancing could affect how valuable those extra moves feel or how often they are needed. There is currently no indication that such a change is planned, but it is one of several questions that naturally emerge when a game's reward economy evolves.
There are also other possibilities that have nothing to do with level difficulty or move costs. Playrix could instead adjust event requirements, increase milestone targets, modify reward structures, or introduce entirely new systems that influence progression in different ways. If BlackBerry Treasure and Explosive Rewards become long-term features, the most important question may not be whether the game becomes harder, but where future balancing decisions appear.
What Should Players Watch Next?
The most important thing to watch is not the current BlackBerry Treasure event itself.
The most important thing is what happens immediately after it ends.
Does Explosive Rewards continue to appear in a predictable pattern? Does another support-oriented event take its place? Are there gaps between reward events? Does BlackBerry Treasure return regularly?
The answers to those questions will reveal far more than the current event alone.
Only after observing several event cycles will it become possible to determine whether Playrix is experimenting with individual events or creating a larger weekly reward ecosystem.
Conclusion
BlackBerry Treasure is no longer just an isolated event. Its wider rollout, its relationship to booster changes and the appearance of Explosive Rewards have created a much larger discussion about how Gardenscapes distributes player support.
At the moment, the strongest theory may not be that the game is becoming easier. Instead, the evidence may point toward a redistribution of advantages from permanent systems into temporary event-based rewards.
The biggest unanswered question is whether BlackBerry Treasure and Explosive Rewards represent the beginning of a new weekly support cycle. If they do, players may end up spending a significant portion of each week with event-generated advantages. If not, then BlackBerry Treasure may ultimately remain a powerful but temporary source of assistance.
For now, the most important thing is not what BlackBerry Treasure is doing today. It is what follows next.


Have you noticed something that isn’t mentioned here? Level differences, changes, or team-related issues? Leave a comment.