Discover the advertising partners, rewarded networks and marketing platforms that helped Playrix grow Gardenscapes into one of the world's biggest mobile games.
Gardenscapes became one of the biggest mobile games in the world because of far more than its match-3 gameplay, charming story, and garden restoration mechanics. Behind its success was a sophisticated user acquisition strategy that combined rewarded advertising, performance marketing, attribution technology, programmatic campaigns,,multiple acquisition partners and fake ads.
Like most leading free-to-play publishers, Playrix invested heavily in attracting new players while continuously measuring which acquisition channels produced users who stayed active over the long term. Public case studies released by several technology companies provide an interesting look into how this ecosystem worked, especially when combined with its famous advertising campaigns.
User Acquisition Was More Than Just Installs
For a game like Gardenscapes, downloading the app is only the first step. The real objective is keeping players engaged long enough to experience events, boosters, teams, seasonal content, and eventually become long-term users.
Because of this, Playrix focused on much more than install volume. Modern mobile marketing measures engagement, player retention, return on ad spend (ROAS), progression through game milestones, and many other performance indicators.
Gardenscapes is especially well suited for this approach because player progression can be measured through thousands of clearly defined levels.
Reward Platforms And The Offerwall Model
One of the marketing approaches used throughout the mobile industry is rewarded user acquisition. Instead of simply displaying advertisements, some platforms encourage users to install games and reach specific gameplay milestones.
Platforms such as Testerup demonstrate how this model works from the player's perspective. Users discover game offers, complete objectives, and receive rewards through the platform itself.
Although there is no publicly available evidence confirming a direct official partnership between Playrix and Testerup specifically for Gardenscapes, the platform illustrates the same rewarded acquisition concept used throughout the mobile gaming industry.
Unity ironSource Offerwall
The strongest publicly documented rewarded acquisition partnership involving Gardenscapes comes from Unity's ironSource Offerwall.
According to the official case study, Playrix used Cost Per Engagement (CPE) campaigns to attract higher quality users rather than focusing only on raw installation numbers.
The published results reported a 1500% increase in quality installs for Gardenscapes, making this one of the clearest examples of rewarded acquisition contributing to the game's growth.
exmox
Another important public partnership comes from exmox, a rewarded marketing platform that released its own Playrix case study.
According to the company, it helped scale rewarded acquisition campaigns for Playrix while improving D30 Return On Ad Spend (ROAS) targets on iOS.
The case study also states that exmox became Playrix's number one rewarded network in Germany and its third largest rewarded network in the United States.
Campaign volumes reportedly increased tenfold within only three months while customized reward flows were developed for individual game titles.
Taptica
Taptica also published a Playrix case study covering campaigns for Gardenscapes, Township and Fishdom.
Unlike traditional mobile advertising, these campaigns combined multiple acquisition channels, including mobile advertising and social platforms.
One particularly interesting insight is that Pinterest became an effective acquisition channel because Gardenscapes appealed not only to puzzle fans but also to users interested in home decoration, DIY projects, crafts, gardening, travel and lifestyle content.
Taptica reported that its campaigns generated more than one million relevant new users every month while delivering millions of high-quality installs across Playrix titles.
Liftoff
Liftoff represents another part of Playrix's acquisition strategy.
Its published case study explains how Playrix used programmatic user acquisition campaigns targeting iOS users, including audiences with Limited Ad Tracking enabled.
The company reported competitive acquisition costs together with strong D7 ROAS performance, demonstrating that non-personalized traffic could still generate valuable long-term players.
AppsFlyer
Unlike the previous companies, AppsFlyer is not an advertising network.
Instead, it provides attribution technology, campaign measurement and fraud protection.
Its Playrix case study explains how the publisher implemented event validation systems to improve campaign quality within rewarded advertising channels and Cost Per Engagement campaigns.
The published results describe significant reductions in fraudulent reward activity together with substantial monthly savings for the company.
Different Partners Solved Different Problems
Looking at these partnerships together reveals that Playrix did not rely on a single acquisition method.
- Unity ironSource Offerwall focused on rewarded Cost Per Engagement campaigns.
- exmox specialized in rewarded user acquisition and optimized reward flows.
- Taptica expanded Gardenscapes across social and mobile advertising channels.
- Liftoff handled large-scale programmatic acquisition campaigns.
- AppsFlyer measured campaign performance while protecting against advertising fraud.
- Testerup demonstrates how rewarded acquisition platforms work from a user's perspective, although no official Playrix partnership has been publicly documented.
Gardenscapes Was Marketed Beyond Match-3 Players
One fascinating aspect of these campaigns is that Gardenscapes was not promoted exclusively as a puzzle game.
Its visual identity allowed Playrix to reach audiences interested in home improvement, decorating, gardening, creativity and relaxing gameplay.
This broader positioning helped the game attract users who may never have searched specifically for a traditional match-3 title.
A Long-Term Growth Strategy
These partnerships show that Gardenscapes' growth was built on a combination of product quality, sophisticated marketing and continuous performance optimization.
Rather than relying on a single advertising network, Playrix combined rewarded acquisition, programmatic campaigns, attribution technology, social advertising and detailed player analytics to scale one of the world's most successful mobile games.
This strategy also connects with the way personalized in-game offers work inside Gardenscapes, because both advertising and monetization depend on understanding player behavior.
The result was not simply a large number of downloads, but a player ecosystem capable of supporting live events, frequent content updates and long-term engagement over many years.
That same long-term structure can also be seen in how reward systems evolved inside the game, turning progression, events and incentives into part of the wider retention loop.
Sources
- Unity – ironSource Offerwall Case Study
- exmox – Playrix Case Study
- Taptica – Playrix Case Study
- Liftoff – Playrix Case Study
- AppsFlyer – Playrix Case Study
- Testerup Official Website
- Playrix Official Website
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