Team Chest vs Team Bowling in Gardenscapes: Which Event Gives You More Rewards Right Now?
If you're trying to decide where your time actually pays off in Gardenscapes, this comparison matters more than it seems. It’s not about which event feels more exciting in the moment, but which one consistently turns your moves into real progress.
Once you look at how rewards stack, reset, and depend on other teams, the gap between Team Chest and Team Bowling becomes much clearer, especially if your goal is to grow your account without wasting coins and boosters.
Event structure and duration
Team Chest runs for four days, from Monday to Thursday, and overlaps with multiple parallel reward systems that keep progressing as you play.
Team Bowling runs for three days, from Friday to Sunday, and its structure is built almost entirely around leaderboard positioning and direct competition.
This difference is why, during Team Chest, every level contributes to multiple reward layers at the same time, something that becomes easier to notice once you understand how to read a Gardenscapes level before the first move and avoid wasting progress.
What Team Chest gives in total
By reaching the full target of 8000 points, a team can earn:
- Collection cards: 3 + 6 + 2 additional
- 45 minutes of unlimited lives in total
- 1000 coins
- 2 Rainbow Blast
- 2 Bombs
- 1 Rainbow Blast + Dynamite
- 1 Dynamite
- 1 Dart
- 1 Kettlebell
- 1 Desk Fan
- 1 Shovel
These rewards apply to teams aiming for full completion, but even partial progress follows the same structure, scaling down without losing overall efficiency.
The key detail is that rewards are not locked behind a final position. They build step by step, which aligns with how stronger teams currently approach progression instead of relying on last-minute pushes.
Additional rewards from Hit the Target and Gnome Treasure
During Team Chest, players simultaneously progress through additional events, which significantly increases total value without requiring extra effort.
Hit the Target provides:
- Collection cards: 2 + 3 + 4 + 6
- 1000 coins
- 1 Bomb
- 1 Shovel
- 1 Rainbow Blast
- 1 Rainbow Blast + Dynamite
- 1 Desk Fan
- 1 Dart
- 1 Kettlebell
Gnome Treasure provides:
- Collection cards: 2 + 2 + 3 + 4 + 6
- 750 coins total (500 + 250)
- 1 Bomb
- 1 Shovel
- 1 Rainbow Blast
- 1 Desk Fan
- 1 Dart
- 1 Kettlebell
- 1 Rainbow Blast + Dynamite
This stacking effect is the real advantage. The same levels feed multiple reward tracks, which is exactly why many teams are moving away from pure competition and toward systems that multiply output.
What Team Bowling gives
Team Bowling remains the main competitive team event and runs every Friday, Saturday, and Sunday.
The main reward is:
- 1st place: 3000 coins
This creates a high-risk structure where the final outcome determines everything, a pattern closely tied to why some teams stop chasing competition once the pressure outweighs the return, especially when they are already struggling with why some Gardenscapes levels feel impossible to beat during high-pressure events.
Helicopter Dash: continuous competitive event
During these three days, Helicopter Dash runs continuously in the background.
The goal is to be the first to complete 15 levels, after which the cycle resets and starts again.
- First completion: 4 collection cards + 3 different boosters
- Subsequent runs: 3 different boosters each time
Because cards are only awarded once, the value drops quickly after the first cycle, turning the event into a booster loop rather than a progression system.
Gardening Duties: stable rewards for all players
Gardening Duties runs alongside Team Bowling and offers a fixed set of rewards that do not depend on ranking.
The total rewards include:
- Collection cards: 2 + 2 + 3 + 4 + 6
- 1000 coins total (900 + 100)
- 2 Bombs
- 2 Rainbow Blast
- 2 Shovels
- 2 Desk Fans
- 1 Rainbow + Dynamite
- 1 Dart
- 1 Kettlebell
These rewards remain consistent for all players, but they do not scale or stack in the same way as the parallel systems active during Team Chest.
The real difference
In Team Bowling, value depends on winning and holding position against other teams.
In Team Chest, value builds continuously and independently of competition.
The most important difference is efficiency: in one case, you fight for a single outcome, while in the other, every move contributes to multiple reward systems at once.
Team Chest vs Team Bowling: Full Reward Comparison
| Category | Team Chest (4 days) | Team Bowling (3 days) |
|---|---|---|
| Main Team Reward | Rewards from 8000-point completion | 3000 coins (only if 1st place) |
| Collection Cards |
Team Chest: 3 + 6 + 2 Hit the Target: 2 + 3 + 4 + 6 Gnome Treasure: 2 + 2 + 3 + 4 + 6 Total: 32 cards |
Helicopter Dash: 4 cards (first completion only) Gardening Duties: 2 + 2 + 3 + 4 + 6 Total: 21 cards |
| Coins |
Team Chest: 1000 Hit the Target: 1000 Gnome Treasure: 750 Total: 2750 coins |
Team Bowling: 3000 (only if 1st place) Gardening Duties: 1000 Total: 4000 coins (only if winning) |
| Unlimited Lives | 45 minutes total | Not included |
| Rainbow Blast |
Team Chest: 2 Hit the Target: 1 Gnome Treasure: 1 Total: 4 |
Gardening Duties: 2 |
| Bombs / Dynamite |
Team Chest: 2 Bombs + 1 Dynamite Hit the Target: 1 Bomb Gnome Treasure: 1 Bomb Total: 4 Bomb-type |
Gardening Duties: 2 Bombs |
| Booster Combinations |
Team Chest: Rainbow + Dynamite Hit the Target: Rainbow + Dynamite Gnome Treasure: Rainbow + Dynamite Total: 3 combinations |
Gardening Duties: Rainbow + Shields |
| Other Boosters |
Team Chest: 1 Dart, 1 Kettlebell, 1 Desk Fan, 1 Shovel Hit the Target: 1 Dart, 1 Kettlebell, 1 Desk Fan, 1 Shovel Gnome Treasure: 1 Dart, 1 Kettlebell, 1 Desk Fan, 1 Shovel Total: 3x full sets |
Gardening Duties: 2 Shovels, 2 Desk Fans, 1 Dart, 1 Kettlebell Helicopter Dash: 3 boosters per repeat |
| Event Logic | Rewards stack across 3 events simultaneously | Rewards split across separate competitive events |
| Risk | Low (progress-based rewards) | High (depends on ranking) |
| Consistency | High (stable progression) | Low (depends on other teams) |
Conclusion
Team Bowling still offers strong rewards for top-performing teams, but its value is inconsistent and tied to pressure.
Team Chest delivers steady progression, higher total rewards, and better use of time and resources.
This shift in efficiency is exactly why more teams are quietly changing how they play.


Have you noticed something that isn’t mentioned here? Level differences, changes, or team-related issues? Leave a comment.